Add offset to look at rotation on tick

so that it can look slightly to the
right of the actor or slightly to the
left of the actor etc.

This should do it for something simple even without inversing transforms:

The arrow is pointing 25 degrees to one side:

Image from Gyazo


Alternatively, Look At a specific vector rather than fiddle with rotations:

Here we’re finding a location that is 100uus to the target’s right. Note that the behaviour is now relative:

Image from Gyazo

As in, if the target was rotating, so it would its right vector:

Image from Gyazo


What to choose depends on the intended result.

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