Add number/font string on top of texture

Anyone have resources in how to use a font to place a number into a material instance for a mesh.

I’m looking to make a player jersey so to speak where it will get the int and then bake it on top of the skin of the player.

this would require how to set where on the uv map it adds to texture. Etc

Not totally against having 00-99 texture files if there is a way to select from int as which is added but haven’t seen anything for this.

You could take a look at debug material functions(DebugScalarValues). Following the same logic, you can expand it to work with alphabet in addition to numbers.