How can I do it? As in
Just add a comment block above your uproperty, Unreal will automatically pick it up and use it as a tooltip for you.
For example:
/** Your tooltip contents should go here, Unreal will pick it up for you! */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="SomeCategory")
bool bSomeProperty;
8 Likes
Thank you!