Grass meshes or grass texture?
Meshes, as foliage, can be painted with Foliage tool.
Textures can be painted with Paint tool and by vertex color of ground mesh or some texture mask.
Grass meshes or grass texture?
Meshes, as foliage, can be painted with Foliage tool.
Textures can be painted with Paint tool and by vertex color of ground mesh or some texture mask.
Use some procedural grass generation.
for example, in “Blueprints” project, you can find actor called “BP_Random_Foliage”. It uses instanced static mesh component to generate foliage in specified radius.
Hello, sorry for my english.
I have low poly game. Player be survival on float island (island’s fly in sky). Island’s it’s 3d model.
How i can paint grass in model? I try to make material who contain a grass models (tutorial : https://docs.unrealengine.com/latest/INT/Engine/OpenWorldTools/Grass/QuickStart/3/index.html)
But that material work only with landscape. Help
No bro, Grass Meshes. But it’s must be automatic. I cant use Foliage tool in actor
yes, but i have endless world generator (he spawn actor’s with 3d model of island), and i must add folige in Actor
ok. Tommorow i try