Hi everyone,
I am having issues incorporating my facial animations (morphs) in my sequences in UE4. What I’d like to do is to add facial animations to my existing animations that are played in the sequencer. Right now I have is a “talking” animation where the face in animated but the body stays in A-Pose. I can easily use it in the anim blueprint but the thing is in the sequencer, I use meshes with custom animation assets. All my sequences are already created with all the animations and I just want to add the facial animations layer, but right now if I overlap the animations in the sequencer it will also take the whole body A-Pose into the equation and that breaks my body animation.
Is there a way to somehow set the animation as a “facial animation”? Like say that it should only target the head bones without going through an animation blueprint?
Thanks a lot, I’ve been fighting this for a week now