Add distort to SceneCapture2D Texture

Hey AnswerHub,

I’m looking for a way to add distortion to the texture provided by a SceneCapture2D camera.

What I’m trying to achieve is something like a mirror hanging on a wall, but instead of a rectangle, the edges would be distorted so that it looks more like a circular portal.

I know that the UE4 fire distortion is something like what I’m looking for, but that apparently is not usable at the moment.

You can use blendables to add post processing to your scene capture. You would need to design post-process material to provide the distortion that you need.

Could you point me in the right direction to create that PP material? I’m unfamiliar with how to make those and can’t seem to find much on how to make this particular kind of material

There you go.