Hey AnswerHub,
I’m looking for a way to add distortion to the texture provided by a SceneCapture2D camera.
What I’m trying to achieve is something like a mirror hanging on a wall, but instead of a rectangle, the edges would be distorted so that it looks more like a circular portal.
I know that the UE4 fire distortion is something like what I’m looking for, but that apparently is not usable at the moment.