Add debugging support for the common activatable widget in the Action Domain

Hi Epic,

Our project is currently using action domains in the CommonUI, and we found it’s too difficult to debug because the`CommonUI.DumpActivatableTree` doesn’t support ActionDomain. There is also a similar post here: [Content removed]

We have created a PR request to support this: https://github.com/EpicGames/UnrealEngine/pull/13080

Could you please review it when possible?

Thanks in advance,

Stephen

Hi Stephen,

Thanks for sending this in, I agree that it would be quite useful. I’ve flagged this with the team, we’ll see if we can have someone review it for integration.

Best,

Cody