Hi Epic,
Our project is currently using action domains in the CommonUI, and we found it’s too difficult to debug because the`CommonUI.DumpActivatableTree` doesn’t support ActionDomain. There is also a similar post here: [Content removed]
We have created a PR request to support this: https://github.com/EpicGames/UnrealEngine/pull/13080
Could you please review it when possible?
Thanks in advance,
Stephen