Add Controller Yaw Input when Paused

I’m trying to turn my player’s camera when the game is paused. My events are sending the proper values to Add Control Yaw/Pitch Input when the game is paused (tested with Print String), but they have no affect on the camera.

Thanks!

Context: I’m trying to make a pause menu for a VR game. Head tracking already works when paused in VR, but I also want the game to work monoscopically. which is why I want input controlled head movement as well.