I have added rolling Input to my pawn using the “Add Controller Roll Input” but now the pitch and yaw inputs feel inverted, I want to add roll but keep the yaw and pitch input relative to it i.e. Lets say player rolls the aircraft now the pitch input should consider the local up vector of actor as its UP. I hope that makes sense.
doing this seems pretty easy with a vector input but all the Add Controller Inputs have only one float value.
Yeah that is another way, I know of this but this results in unintended roll It works perfect though no gimbal lock issue. I am trying to stabilize the roll automatically but this delta rotation makes it a bit wonky, hope we have a setLocalRotation as well.