Hi everyone,
I tried to look for the way to add compiler option to my project, but I didn’t find anything very clear about it. Some people tell to modify files which doesn’t exist, other tell that you need to build UBT yourself.
I can’t believe there are no easy way to do this but I don’t find the proper documentation about it.
I actually want to add /MD to the compiler command line. The reason around this is that I’m using OpenCV and cv::findCountours, which need this flag to work properly (otherwise you face some memory issues).
Thanks for reading.
Best regards.
EDIT1:
So I found out that we can add some compilier/linker options using:
public override void SetupGlobalEnvironment(
TargetInfo Target,
ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration
)
{
OutCPPEnvironmentConfiguration.AdditionalArguments = "/MD";
}
in the PROJECT.Target.cs file. However, the documentation says
The current games do not contain this function, as the UEBuildGame class takes care of their needs by default. However, if a game needed to override these settings, it certainly can do so.
So I’m not sure what it means. Actually, The SetupGlobalEnvironment function is never called during the build process ![]()
Oh and “it certainly can do so”… yeah but the point of a documentation is to explain how. So please Epic fix this part ![]()