Hi,
I’m trying to add a custom user widget that only has an overlay and an image in it as a child to a grid panel. Debugging through I can see it successfully creates the widget but on the viewport it’s not visible. However when I use WidgetTree->ConstructObject(UTextBlock::StaticClass()); it works fine. Also using blueprint to create widget and add it as a child works fine.
UCeCosmeticItem* cosmetic = CreateWidget<UCeCosmeticItem>(GetOwningPlayer(), UCeCosmeticItem::StaticClass());
UTextBlock* text = WidgetTree->ConstructWidget<UTextBlock>(UTextBlock::StaticClass());
text->SetText(FText::FromString("test"));
if (CE_OBJECT_VALID(cosmetic) == true)
{
//Container->AddChildToGrid(cosmetic, RowIndex, ColumnIndex);
CosmeticsContainer->AddChild(cosmetic);
UGridSlot* gridSlot = Cast<UGridSlot>(cosmetic->Slot);
if (CE_OBJECT_VALID(gridSlot) == true)
{
gridSlot->SetColumn(ColumnIndex);
gridSlot->SetRow(RowIndex);
gridSlot->SetPadding(FMargin(5.f, 5.f, 5.f, 5.f));
}
ColumnIndex++;
}