So gametextures emailed me because I was having trouble using one of their materials but I still cant figure out how to do this, Im about ready to tear my hair out in frustration, I tried doing it the way he said and it ended up like the image below and it doesnt work. What am I doing wrong
If you are using Unity, simply adding the _t file to the alpha channel will do the trick. If using Unreal however, you’ll need
- To set the Material Blend Mode to Masked
- Plug the _t map into the Masked Opacity channel of the material.
I hope this helps! Please don’t hesitate to contact us again if you need more help.
Thank you again. Please let us know if there is anything else we can do to help you!
Happiness Enforcer @ GameTextures.com