Hello
How do you add an actor into an array from the world and then remove the actor from the world. But still having it in the array list. I have searched all across the forums and hubs and don’t find any way to do this. In java I know you just say A = B, then you can destroy B and have A left. But in C++ when you destroy B, A seems to be a reference to B and therefor also gets destroyed in the process.
Please if you have found any way of accomplished this share it and thanks for your help!
I think more easier was is simply by hiding or destroying components and reconstruct them on reuse, insted of removing them from world.