Hey everyone, I’m here to explain a bit about my submission up for vote on Trello right now
This is a passion project of mine, and something that’s kept me up more than a few nights trying to get right. Now I have something I’m proud of!
I’ve created a blueprint you can easily drag into your level and get working right away. It’s basically an audio blueprint that simulates the natural sound of wind traveling over the player’s ears.
It’s adaptive to the player’s head rotation - relative to whatever direction you decide the wind to originate from. Completely binaural, it takes into account what your ears do to the sound of the wind as you turn your head. Here are a couple of case videos to better explain the possible uses:
Here you can see that not only can it be used to simulate natural wind, but it can also be set to play as the player moves forward, in cases like hang gliding or sky diving.
Here’s a video on the user options available in the blueprint:
Thanks for checking it out and voting!