In code, we spawn multiple copies of an Actor, based on a value X. (10 Actors for example)
The actor is a Blueprint of the base Player and we’re using:
LoadObject(TEXT(“Path/to/Blueprint”)
Could we further optimize this by spawning the actor once, then create the remaining copies derived from that actor, like store the actor in a template, and use this without having to revisit the Blueprint path in order to create a copy each time?
Then “SpawnActor<>” based on your Logic, the Actor is already Initialized.
Also this Spawns Multiple instances without having to revisit the Blueprint on every iteration.