ActorSequence Component snapping to origin

Hi Everybody,

I’m using the experimental ActorSequence component in a door that I have, so when the player approaches the door, it automatically swings open.

In the actor viewport, the swing works fine and the door opens. However, when placed in the level and I play the level, when i approach the door, it snaps to the origin position of the level and swings open there. It looks like it is snapping to the location set out by the transform location in the actorsequence component, but I haven’t set any keys for the location, only the rotation.

Is there something I am missing in the sequencer options to only take into account the rotation and ignore the location, even though only the rotation has been keyed into the sequence?