Oy. It never ends. Sorry for the back and forth, but it keeps seeming as if all is good and then something else breaks. I will attach the full project so maybe you can get a big picture idea of what may be going on.
The scene in Maya is rather large. Like, huge. Is it possible the vast distances of these objects are causing them to just completely not render? Now, it just appears to be random objects that won’t show up. Once it was Jupiter, then it was BigAsteroidGroup1, then Venus, etc. It happens on builds as well. I will play the build, things will seem okay, and then when my friend runs it, objects will be missing. Is it bounds scales? Or culling distances? I have no idea.
I’ve included the planets into the test scene. If you could take a look and see what might be causing this, that would be amazing. We’re running close to a deadline and I’m starting to sweat. Thanks, .
Download link: