Actors disappear in scene when making any changes to position or rotation.

No, this is happening in my other projects as well with just normal BP_Actors. It seems to only be due to either static meshes or BP’s, never the in engine assets. But it happens to everything I’m importing from Quixel Bridge, or my own 3d models.

Correction: It’s happening to the unreal assets if they are turned into a blueprint as well.