I have a map with 256 cubes in it. If I do a sharp turn, some of the cubes near the edge of my screen become transparent. I have a green object under them and I can see the green object itself. This is very annoying, and I don’t know what is wrong. It might be my potato computer’s fault, but I am not sure. I’d be really happy if you could help me.
I feel that what you are describing is happening because of occlusion culling. As far as I am aware, it is being calculated for previous frame.
You could try disabling occlusion culling completely in your project settings to check if it is the case.