Actors become transparent for a frame during a sharp turn.

So this is my problem.

I have a map with 256 cubes in it. If I do a sharp turn, some of the cubes near the edge of my screen become transparent. I have a green object under them and I can see the green object itself. This is very annoying, and I don’t know what is wrong. It might be my potato computer’s fault, but I am not sure. I’d be really happy if you could help me.

Thanks in advance.

I feel that what you are describing is happening because of occlusion culling. As far as I am aware, it is being calculated for previous frame.
You could try disabling occlusion culling completely in your project settings to check if it is the case.

Thanks! It fixed it, and you answered it so quickly! Thank you soooo much :slight_smile: