We are currently working on a feature that uses FInstancedStruct and encountered an issue.
When modifying an actor blueprint, after changing an FInstancedStruct property on an ActorComponent, the changes are not propagated to the instances of that blueprint placed in the currently open level. But after reopening the level, the value is correctly synchronized with what was set in the blueprint.
Could you please clarify if this issue is already known? If not, are there any possible workarounds we could use while waiting for a fix?