For testing purposes, I have made an actor with several cubes and a pointlight that currently sits 3300 units away from the camera.
I have made a slider that on “mouse capture end” executes r.ViewDistanceScale with a value equal to the slider’s value x10 and clamped to 0.01 and 10.
No matter where I set the slider, the actor is never culled.
What do I need to do to make the actor be culled?
EDIT:
Forgot to mention:
I am using version 4.25.1