Summary
I have an actor that has a box collision, attached to the box collision is a widget that displays a material, in the editor and in the game, when I scale the actor, the widget scales in the y and z directions accordingly but not in the x direction.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Create an actor with a box collision and attach a widget. apply a material to the widget that you can see in the editor. Scale the actor in editor to a different size and the widget will scale as well but only in the y and z directions not in the x direction.
Expected Result
The widget should scale in the x direction according to the scaling of the parent actor in the editor
Observed Result
When scaling the actor to 1.25 in the x direction the widget does not scale with it. Its scale doe not change at all in the x direction
Platform(s)
Windows