After dozens of google-searches, I am giving up and can only conclude that there is a functionality of Apex Turbulence missing from UE4.
That is the one where particles swirl around, reacting to the changes in pressure as objects (e.g. pawns) move through space.
Am I wrong? Is there a way to get this in UE4?
If not, I might consider trying to program dynamic vector fields and have a global one follow the player around. The only problem is that I don’t know how I would go about creating- “by hand”- the file format that UE4 accepts as vector fields.
EDIT: Stumbled upon this great post which should be all the information I need to author my own vector fields, now to figure out how to do it on the fly and move it with my player…