A blueprint actor has a tags input array field in its class defaults, but it’s very unclear if this is the same as a gameplay tag or not.
The reason it’s unclear is because when you click in that item input field, you can just type away anything you like:
However, if you add a public variable that’s a gameplay tag array, and go to edit it below the world outliner, the UI suddenly looks like this:
This second UI is obviously better because there’s no question what goes into that field.
So are actor tags different from gameplay tags? (And if so why?)
And if not, they is the UI different? (It’s very inconsistent and confusing to a new user.)