I have an actor that is spawned on the server during runtime. I have found that it’s tag is apparently not getting replicated. How do I get the tag to be replicated?
Actor Tags do not replicate. Use Gameplay Tags and set the Tag Container variable as replicated.
Best approach with GPtags is to implement the GameplayTagAssetInterface with C++. No casting required to get the tags.
Here’s a post showing how to do it.
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Thanks! Is there any way to check for gameplay tags in blueprints? All of that seems to be c++ only stuff.
The C++ is just to implement it in a simple actor class. Then you create a BP class using it as the parent. From there it’s 100% BP accessible.
Other option is to Cast to the class, then get gameplay tags
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