Hello,
In a map with World Partition and no streaming, on spawning BPs attached to each other from a utility BP, saving the level detach the spwaned BP. The issue seems to have been introduced in 5.7.1.
What do you think could avoid this issue?
Thanks,
Paul
[Attachment Removed]
Steps to Reproduce
in the test project:
- open TestMapWPNoStreaming
- select UtilityActorSpawner
- select the function [Image Removed]
- two actors are spawned, one attached to the other [Image Removed]
- save the level
- the actors are not attached anymore [Image Removed]
[Attachment Removed]
Hello,
I tested this in UE5-Main and it seems to work properly now, however, I’m unsure of which cl is responsible for fixing this.
Thanks,
Ryan
[Attachment Removed]
Hello Ryan,
Thank you for your reply.
I am looking at CLs submitted in main after the CL of 5.7, focusing in WorldPartition and Streaming folders but, at least from the descriptions, it is not trivial to me to know which could be the one that fixes this situation.
We will really appreciate if you could give us some leads.
Thank you,
Jose
[Attachment Removed]
I asked the team if they were aware of any CLs that fixed this, but none of them knew, unfortunately.
-Ryan
[Attachment Removed]