This is for an AR application. I have 6 meshes to spawn in, and 5/6 spawn in as expected. One mesh however when attempting to call in just closes the application down completely. The basic setup is that the user selects from the UI what they would like to spawn in and then clicks where they would like to spawn it.
As I say, 5 out of the 6 assets spawn in normally. I’ve tested if it could be the shader or the mesh or the animation, and I can’t even spawn in a basic shader without animation version of the model, so it leads me to believe there’s an issue with the model. However I’ve previously had this project on 4.18 and there were no issues?