I’m new to unreal engine and I’ve gone through several of the tutorials on constructing game logic through blueprints and I’m having a problem with replication of an object over the network. This is for a capture the flag modification on the shooter sampler.
What I’m doing is having the flag object spawned via the level blueprint(as per this tutorial 1.1 - Actor Replication | Unreal Engine Documentation) and then when a player character of the correct team collides with the flag item, I use the attach to actor function to attach the player to the actor. This part works fine, from the perspective of the actor picking up the flag, the problem I’m having is that I’m not seeing the flag moving on several of the other client players(I’m testing through the unreal editor). I’ve tried numorous combinations of the replication options through the blueprint but I’ve yet to see the flag consistently through all players. I assume the editor window for the UE4 is actually the server side of the item. I’m wondering exactly what settings I need to have such that the flag position will replicate to all players.
Any help is appreciated,