I created a blueprint for discoverable locations, a widget blueprint being the visual representation of the discoverable location and a widget blueprint containing several of the mentioned widget blueprints for showing a ‘map’ of the discoverable locations.
The visibility of the visual representation is binded to the isDiscovered property of the location. Everything works fine as long as I search for the actor (the discoverable location blueprint in the level) by name.
I’d like my designers to have the opportunity to directly link a discoverable location at the widget blueprint of the location. So they don’t have to look up any name of the locations and to avoid bug if a location will be renamed. Is there really no way I can get an actor reference at a widget blueprint?
Please feel free to ask any questions if you don’t understand what I’m trying to achieve or say.