I have created a BluePrint Actor with a simple float variable. I’m not spawning the actor just drag and drop it in the level. Now testing the game with dedicated server seems to not replicate the value of the property changed in server to the clients.
I have set the variable as described in the tutorials, i.e
Replication = Rerplicated
AlwaysReplicate = true
I really don’t know if I’m missing something or if there is a problem in replicating actors placed in the level.