Actor Palette Plugin request to copy actors

This is a request to update the Actor Palette plugin to support dragging actors from it into the main level. This request is actually already down as a TODO in the actor palette code (https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Private/ActorPaletteModule.cpp\#L16\), but I’d like to see if its priorty can be bumped or whether there are any workarounds?

The workflow I’d like to support is for users to dress a “palette” level, while making actor instance specific changes, such as material overrides (including dynamic materials), scale changes, adding components, attaching child actors etc. I’d like these changes to be persisted/respected when the actor is dragged into the main level. Currently the plugin implements a FAssetDragDropOp which respawns the original asset in the main level, resetting any edits done in the palette level. I attempted but failed to switch this to an FActorDragDropOp so our workaround for now is making a blueprint actor for housing any edits like this.

Hello, unfortunately the ActorPalette plugin is not in active development. I’ll pass this request onward to the team that inherited the plugin from the previous system owner, but any work on this plugin would be assigned very low priority.

I’m glad to share that information. The rest of the dev team just confirmed what I mentioned earlier. Best of luck with finding other options!

Hi Zhi Kang Shao, thank you for the information. That is unfortunate, we will pursue alternative options