Actor owning

Simple question: a listen server opens a map with actors inside. When a client connects and want to interact with those objects it does not work with “run on server” because they do not own those actors right? So how could I make them interact?

Connected players are referred to as “Autonomous Proxies”.
The Servers version of a connected player in its simulation is referred to as “Authoritative Proxies”.

So to interact you have your “Authoritative Proxy” do the interaction on the server end.

In the character class create a Custom event… “Srv Interact”, Run on Server.
When you interact locally, get a positive hit, you then call the Srv Interact event. That event will run the logic you need.

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That was easy. Thanks a lot!