I’m trying to get the movement/position of a fairly simple Actor to replicate across server & client but am having some issues.
The Actor is derived from a C++ class and has two components: a collision sphere and a static mesh:
And I’ve set up the Blueprint so that replication ‘should’ be enabled:
Any ideas why when a player character (either client or server) moves the cube in-game that movement isn’t replicated across any of the connected clients? I just dragged and dropped an instance of the Blueprint in to the level I’m testing.