Actor Mobility is unclear

Thanks for pointing that out! I’ll get that fixed up soon.

The info there is from before there was cached dynamic lighting and stationary mobility was not used for static meshes.

The info you’re looking for is Shadow Map Caching found here: https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/LightMobility/DynamicLights

1 Like