Actor location not replicating to client

Hello. I have a problem where the actor doesn’t see a floating platform in the correct position. My game works like this: a host creates a server and clients can join through an IP. The platform moves back and forth using an interpolation movement component. The actor and all of its components are set to replicate however whenever a client joins they see that the platform is in its initial location although they should see the same thing as the server. How do I make this work?

Bump. Still need this