hello, so im having an issue where when i place my chair actor into the scene, it jumps? so i can place it on the floor and as soon as i release the mouse button to place it it jumps up around 5 meters and moves of to the side.
here is the chair actor before i release: Screenshot by Lightshot
and here it is after: Screenshot by Lightshot
could this be an issue caused by how my code is executed through the constructor or is there another reason for this?
EDIT: sorry forgot to include code
ChairMesh = PCIP.CreateDefaultSubobject<UStaticMeshComponent>(this, TEXT("Chair Mesh"));
RootComponent = ChairMesh;
Text = PCIP.CreateDefaultSubobject<UTextRenderComponent>(this, TEXT("Text Renderer"));
const ConstructorHelpers::FObjectFinder<UStaticMesh> ChairMeshObj(TEXT("StaticMesh'/Game/Props/SM_Chair.SM_Chair'"));
ChairMesh->SetStaticMesh(ChairMeshObj.Object);
Text->AttachParent = ChairMesh;
Text->Text = FString("");
Text->TextRenderColor = FColor::Red;
Text->RelativeLocation = FVector(-50, 300, 150);