It doesn’t make sense to me as a creator, we already have so many memory requirements to consider. Limiting our actor placement to an arbitrary upload size feels very counter-intuitive.
I understand that FN has to take the data from somewhere and cook it, that part makes sense, but when you see the final Download size as only 300kb I wonder if anyone will ever reach a download size of 300mb when they will likely in most cases hit an upload limit before anything else.
Here is the same project but with added actors showing the upload size increasing.
Additionally, here is a test project compromised entirely of only Fortnite Props that has an upload size of 27mb!!
With the release of UEFN I’m hoping we can move towards a more perf-based dev experience rather than hand holding with arbitrary limits.