Actor goes invisible when I add it into the world

Every time I drag my static mesh into the world, it visually disappears but remains present in the world. I didn’t do anything different to it than I did with my other static meshes that are visible in the gif. If anyone has an answer for this, I’d greatly appreciate it or if I need to provide more information, I will do that too.

In the gif: The point in which the basket disappears, I released the left mouse button. It disappears from the content manager after I physically delete it. The grass is a grass type and the trees are foliage; the VW bus is also a static mesh like the basket. The bus remains visible with no issue. I modeled it in the same process I modeled the basket, yet the basket is glitching.

325370-glitchgif.gif

Wow ok update: I’m an idiot. For some odd reason my grid snap was on 10k and I noticed in my own gif my error. Idk how to delete question b4 approval…