Hi, i have an actor(wall) and a bullet. Wall must print “hello” when something hits it, but it doesn`t respond to a hit from a bullet, while bullet responds(spawns decal). Bullet is on high velocity (very high). Both actors have collision mesh, ccd, simulation generates hit events enabled. Collision perset is BlockAll. Wall responds with small chance if i reduce bullet speed. I am new to unreal, so sorry if my question is stupid.