I have a blueprint class who’s parent is the default created third-person character c++ class. When viewing the blueprint’s viewport, all of the components are hidden. “Hidden in Game” is false and “Visible” is true for the mesh, but I’m not even seeing the blue camera. Also the actor visibility(eye icon) is disabled when placed in level or when I load the project. The default created third-person mannequin blueprint doesn’t have this problem and has the same parent. Why is this happening and how can I stop it?
Did you figure it out? I have the same issue, only it’s a blueprint class and UE5.
No I still haven’t solved this.