Hello everyone!
Issue: my actor component isn’t updating in game after setting new value in Editor. (Blueprints)
Description:
I implemented in BPs such things:
- struct CommentarySet (Array of Text).
- AC_CommentaryComponent - which just has only variable CommentarySets (Array of CommentarySet)
- BP_TestCube (parent is Actor).
I added AC_CommentaryComponent to the BP_TestCube. And when I change values for CommentarySets in Editor, it isn’t propagated to game - it just has old values. But if I remove my BP instance from level and add again - it works just fine.
What I’m doing wrong? Should it be reported to Issue Tracker?
Thank you in advance!
struct CommentarySet
AC_CommentaryComponent
BP_TestCube - component