Actor component isn't updating

Hello everyone!

Issue: my actor component isn’t updating in game after setting new value in Editor. (Blueprints)

Description:
I implemented in BPs such things:

  • struct CommentarySet (Array of Text).
  • AC_CommentaryComponent - which just has only variable CommentarySets (Array of CommentarySet)
  • BP_TestCube (parent is Actor).

I added AC_CommentaryComponent to the BP_TestCube. And when I change values for CommentarySets in Editor, it isn’t propagated to game - it just has old values. But if I remove my BP instance from level and add again - it works just fine.

What I’m doing wrong? Should it be reported to Issue Tracker?

Thank you in advance!


struct CommentarySet

AC_CommentaryComponent
AC_CommentaryComponent

BP_TestCube - component
BP_TestCube - component