Hello, new to Unreal Engine.
I am making a tower defense game, and the foundation is a template I found online.
The wave enemies are Pawns and I was able to configure animation blueprints that keep them walking and then a death animation when hp <= 0.
My issues is I am now trying to make the attack towers, and the tower parent from the template is configured as an actor. From what I am finding online actors cannot reference variables that exist in pawns?
In my animation blueprint for the towers (I am using paragon characters as towers) I want them “Idle” when no enemy is in range and looping “Attack1” when enemy is in range. I have tried many things I found online but to no avail.
What is the best course of action for my desired outcome?