So does that mean that I have to bake bent normal maps for every asset that I want the colored AO to work for? Cause thats how it is suggested in the release notes. If thats the case its almost useless for environments since you cant afford that load of extra texture samples for all those special normal maps. The hard part is to make stuff look better inside the budget. Of course I can make stuff look better by just adding things on top that make it more expensive
Dont mean to be offensive here, but I am just stressing this from a production point of view!
Also, I do believe that the benefit of GTAO is that you dont need additional input maps, so “we already have that” doesnt really count as an argument to me