Active Scene Capture causes static mesh 'Low Latency Update' lag (4.25.3)

The issue UE-80534 is for versions 4.22 through 4.26, although this particular AnswerHub post is for 4.25.3. The headset is a Vive, and has been tried on multiple machines.

If you download and run the project linked to at the top of this post, do you not see the cube lagging behind the hand while the scene capture is active?

Here is a video showing the issue. While this video is from 4.26 Preview 1 and not 4.25, it demonstrates the same results.