Active Scene Capture causes static mesh 'Low Latency Update' lag (4.25.3)

My project uses a VR sniper rifle with scope that is rendered using a scene capture in 4.25.

I was able to resolve the lag/juddering issue by “disable low latency update” in the motion controller settings

318706-motioncontrollersettings1.png

318707-motioncontrollersettings2.png