Activating Matinee trough a widget

I’m trying to get it that when i click the play button (3d widget) that my camera plays an anim from mantinee, i do know how to do it with a box trigger and the level blueprint but not with a widget.

Hi!

You can do this with Event Dispatcher.

Add OnClicked event for button. Create Event Dispatcher. Drag and drop Event Dispatcher and choose in list Call. Compile and Save widget.

59817-matinee04.png

Open Level Blueprint. And add Custom Event (in my example PlayMatinee and StopMatinee). And add Bind Event to dispatcher. And link dispatcher to custon event.

This is result:

59816-matinee.gif

THANK YOU SOO MUCH, a lot of people give a very vague answer thanks for the good explanation

How did you get the “Create NewWidgetBlueprint_C Widget” node into your level blueprint/ event graph?

and more importantly, how do you do this using an in game widget, like a button on a wall ?