Activatable Widget is consuming all mouse inputs

I have UCommonActivatableWidget that is consuming all mouse inputs, any mouse click on the view port, triggers a click event on the UI
My input settings are ECommonInputMode::Menu, even if I made it All, I get the same result and the MouseCaptureMode is EMouseCaptureMode::CaptureDuringMouseDown
I also disabled support activation focus and I get the same result

I don’t want my widget to consume any mouse clicks unless I click on the UI
Any idea why this happens