Action RPG Inventory System

From what I can find out this guy is gone. His emails get sent back to me as they can’t deliver them. No replies on the forums. This project is dead.

Its rather late but here is how i did mine. I set it up so when i click alt it toggles mouse control so either it pans around character or it gives you the mouse.

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did you find it?

Hey, just wondering if anyone has figured out how to equip weapons into the offhand slot? I’ve set it up to detect which Weapon Type is equipped in each hand and play different combat animations depending on the type equipped which all works great, I just need to get weapons equipped into the offhand now to get my dual wield animations set up.
Thinking of adding a new weapon slot type - One-Handed which can be equipped in either Main/Off as I’d still like to keep the Main/Off Hand slot types working as they already do if possible.

Thanks

Anybody use UE5.0 and have it working right out? Im not getting my stuff to load up fully but its possibly something else is causing my issue.
EDIT: NVM, i forgot to set the inventoryhud to load lol

Looks like it works just fine in UE5 so far. Havent built a project yet tho.

Continuing the discussion from Action RPG Inventory System:

Anyone have tutorial how to integrate it with ALS v4, please? :slight_smile:

Has the method for adding items changed? its a bit different from what i see when i download the template.

wich item should i work off with to make a new item? i tried duplicating an existing item as it said to in the tutorial video but its not equipping the “real” thing. its the correct mesh and all but in the blueprint i made for the item, theres a spot light (its a flashlight) but when i equip the item, i get the item in my hand but it does not shine a light.

also, how would i make my weapons swing and use the damage i set?

Its sad that this amazing asset is out of radar to anyone kind good game can be made out of this