Action RPG Inventory System

Due to popular demand I have added a quick example into the demo content showing
how to make a Player/NPC Character with an Equipment Inventory Component lootable.

There are two demo characters placed in the level now.

1.) Muppet loads his equipment from a specified loadout list and is assigned a loot list to populate his inventory with some random items from that loot table.
2.) Tandy has an NPC_ID and loads his equipment and items from an NPC datatable.

These are just 2 quick examples to show you can easily achieve different behavior with just a little bit of blueprinting.