Action RPG Inventory System

c6ad92988ac1aebb0ac50c8302e92d8eb1029598.jpeg1ba0bc0b312e0605a48eebb7103f7d57bf1b4849.jpeg

I got it to work but I’m not sure if this is a proper way to do it, I did it all in the EquipmentInventoryComponent and the function is called after UpdateEquippedMeshes for the mainhand

Pirate, I’m still new and I apologize but I did not fully understand what I needed to modify in the EquipmentCharacter class. so I went with trying to modify what happened after the update mesh function.