I got it to work but I’m not sure if this is a proper way to do it, I did it all in the EquipmentInventoryComponent and the function is called after UpdateEquippedMeshes for the mainhand
Pirate, I’m still new and I apologize but I did not fully understand what I needed to modify in the EquipmentCharacter class. so I went with trying to modify what happened after the update mesh function.